Is the brain a reasonable AGI design?

Shane Legg seems to think so:  Tick, tock, tick, tock… BING.

Having dealt with computation, now we get to the algorithm side of things. One of the big things influencing me this year has been learning about how much we understand about how the brain works, in particular, how much we know that should be of interest to AGI designers. I won’t get into it all here, but suffice to say that just a brief outline of all this information would be a 20 page journal paper (there is currently a suggestion that I write such a paper next year with some Gatsby Unit neuroscientists, but for the time being I’ve got too many other things to attend to). At a high level what we are seeing in the brain is a fairly sensible looking AGI design. You’ve got hierarchical temporal abstraction formed for perception and action combined with more precise timing motor control, with an underlying system for reinforcement learning. The reinforcement learning system is essentially a type of temporal difference learning though unfortunately at the moment there is evidence in favour of actor-critic, Q-learning and also Sarsa type mechanisms — this picture should clear up in the next year or so. The system contains a long list of features that you might expect to see in a sophisticated reinforcement learner such as pseudo rewards for informative queues, inverse reward computations, uncertainty and environmental change modelling, dual model based and model free modes of operation, things to monitor context, it even seems to have mechanisms that reward the development of conceptual knowledge. When I ask leading experts in the field whether we will understand reinforcement learning in the human brain within ten years, the answer I get back is “yes, in fact we already have a pretty good idea how it works and our knowledge is developing rapidly.”

(emphasis added.) Shane is one of the leading AGI researchers out there. I tend, in general, to agree with his analysis and predictions.

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