Singularity Institute releases 'Levels of Organization'

Eliezer Yudkowsky writes "The Singularity Institute has released a draft of the paper "Levels of Organization in General Intelligence", to appear as a chapter in "Real AI: New Approaches to Artificial General Intelligence" (Goertzel and Pennachin, eds., forthcoming). A flat-file version is available (382K).

Everyone has been patiently waiting for science to cough up a general theory of intelligence. This paper contains the Singularity Institute's shot at the problem. The paper's goals are to describe intelligence as a complex supersystem of interdependent, internally specialized subsystems; to structure our understanding of cognition using levels of functional organization; and to integrate our understanding of general intelligence with our understanding of neuroscience, cognitive psychology, and evolutionary theory. The final part of the paper also includes a discussion of recursive self-improvement and seed AI."

Hypothesis suggests how quantum effects may play a role in brain function

from the Biological-quantum-teleportation dept.
For those who have been seriously inspired or irritated by Roger Penroseís hypotheses on the possible basis of consciousness in quantum effects occurring inside neurons in the brain, a trio of researchers has published a speculative proposal that suggests that biological microtubules may act as quantum electrodynamic cavities and have the potential for quantum entanglement, teleportation and computation. The authors suggest that this mechanism may be responsible for how the brain works, or might at least provide biological building blocks for creating quantum computers. A preprint of their research paper is available online on the arXiv preprint server at http://www.arxiv.org/abs/quant-ph/0204021.

Berkeley researchers work on networked nodes of

Two recent articles describe a project at the University of California at Berkeley to develop 'smart dust' ó sensor-laden networked computer nodes that are just cubic millimetres in volume. While hardly nanoscale, such work is likely to provide useful experience when it comes to developing cooperative swarms of nano-scale devices in the future.

Similar work by a team of researchers at the University of Wisconsin at Madison was noted in a Nanodot post from 20 December 2001.

Quantum computing: storage of quantum data

waynerad writes "According to the EE Times (April 2, 2002), Harvard University researchers transfered quantum information encoded in laser beams into a physical system and subsequently retrieved it."

New Algorithms for Quantum Computers

Mr_Farlops writes "A Melbourne university student has developed a program that generates algorithms for quantum computers. As Nanodotter, Mark Gubrud made plain [in a Nanodot post from 30 August 2001], setting up algorithms for quantum computers is very hard. Because of this, most research with quantum computers has focused on Shor factoring. But with this new tool perhaps new methods will become availible.

If you agree with Penrose (I am still very skeptical), the brain uses obscure quantum physics to process the data that it does. For this reason and others this research in quantum computing may apply to artificial intelligence."

Researchers demonstrate brain-machine control interface

According to a press release (13 March 2002), researchers at Brown University in Providence, Rhode Island have demonstrated direct, real-time brain control of the movement of the cursor in a computer display. Their report appears in the March 14 issue of Nature.

Read more for details and links to additional coverage of the intriguing research.

New method employs AI to speed up discovery of materials

from the Automated-engineering dept.
According to a press release (22 January 2002), a new method promises to change how companies create materials — using artificial intelligence and a technique that simultaneously tests thousands of formulations — dramatically speeding up the discovery process. The system, which combines hardware and software, was developed by Jochen Lauterbach, an associate professor of chemical engineering at Purdue University in West Lafayette, Indiana.

According to the press release, Lauterbach has developed an automated system that uses combinatorial chemistry, in which equipment systematically creates and tests thousands of chemical samples at the same time using thousands of tiny plastic beads coated with different catalysts. All of the beads, each bearing its own individual catalyst, are tested simultaneously. The system then uses infrared sensor technology to quickly screen each sample to evaluate its performance. A small percentage of the catalysts created are effective. Information is collected from both the best catalysts and the failed catalysts and fed into software that employs hybrid neural networks and genetic algorithms to mimics the logical and intuitive thought processes of chemists. Even though the majority of the catalysts created are not effective, the software uses the wealth of information gained from those failures to come up with entirely new catalysts.

Templeton: "Open source ape" may become first AI

from the unnerving-thoughts dept.
Senior Associate Brad Templeton, also chairman of Electronic Frontier Foundation, has been thinking about AI through uploading: "However, the uploading scenario presents a rather disturbing conclusion. The first super-beings may not be based on humans at all, but instead may be apes. In the course of modern science, it is always the case that we experiment with animals first, years before we attempt anything on people. It's the ethical way, and in many cases the only legal way. As such, as we develop the technology to scan or convert an existing brain into an artificial form, we'll try this first on animals. We'll start with lower ones, and then work up to our closest relatives, the chimpanzee and bonobo…Indeed, the software of this chimp brain might be made available for free distribution. An "open source" ape, for all to experiment on." He makes a plausible case; worth reading.

Alife: researchers claim software agents evolve purposeful behavior

from the basic-motivations dept.
An article in Technology Research News ("Software agents evolve purpose", by Kimberly Patch, 2 January 2002) describes work by researchers from the Keldysh Institute of Applied Mathematics at the Russian Academy of Science have shown that purposeful behavior can emerge naturally in a software simulation that has simple software beings, or agents, evolving over many generations. The researchers described these evolved behaviors as purposeful motivation. The researchers say the simulation showed that a system that uses motivations to control simple reflexes can emerge in an evolutionary process. Having motivation was an advantage likely to be passed on to subsequent generations of the agents, said Mikhail Burtsev, one of the researchers. "The population of agents with motivations had obvious selective advantages compared with the population of agents without motivations," he said.

The researchers began with a small population of simple, identical neural-net based agents that could move, eat (gain energy from the environment), and mate with other agents to reproduce. The agent population as a whole had one goal — survival. This goal required individuals to push toward two basic subgoals — to replenish energy, and to reproduce, said Burtsev. The agents evolved to seek out [food] and other agents. "The most important thing here is that we didn't force agents to follow these needs. The needs were prescribed explicitly by [the] environment, and only agents that had these two needs could successfully undergo selection pressure," said Burtsev.

The article also contains comments from another artificial life researcher, who expressed some skepticism at the interpretation that the agents had evolved motivated behavior; rather, he said, it may simply be the result of the neural net having better access to information about the environment and acting on it more effectively.

The Russian researchersí technical paper ("A Life Model of Evolutionary Emergence of Purposeful Adaptive Behavior") is available online at the Lawrence National Laboratory archive, as an Adobe Acrobat PDF file.

IBM reports quantum computing advance

According to a press release (19 December 2001), researchers at IBM's Almaden Research Center have performed the world's most complicated quantum-computer calculation to date. They used a container full of billions of custom-designed molecules to create a seven-qubit quantum computer that solved a simple version of the numerical factoring problem at the heart of many of today's data-security cryptographic systems. Reporting their work in the 20 December 2001 issue of Nature, the team says they have provided the first demonstration of "Shor's Algorithm" — a method developed in 1994 by AT&T scientist Peter Shor for using a quantum computer to find a number's factors. Today, factoring a large number is so difficult for conventional computers — yet so simple to verify — that it is used by many cryptographic methods to protect data.

The simplest meaningful instance of Shor's Algorithm is finding the factors of the number 15, which requires a seven-qubit quantum computer. IBM chemists designed and made a new molecule that has seven nuclear spins — the nuclei of five fluorine and two carbon atoms — which can interact with each other as qubits, be programmed by radio frequency pulses and be detected by nuclear magnetic resonance (NMR) instruments similar to those commonly used in hospitals and chemistry labs. The IBM scientists controlled a vial of a billion billion (1018) of these molecules so they executed Shor's algorithm and correctly identified 3 and 5 as the factors of 15. "Although the answer may appear to be trivial, the unprecedented control required over the seven spins during the calculation made this the most complex quantum computation performed to date," a member of the research team said.

Additional coverage of the research can be found in the New York Times and an article from the San Francisco Chronicle reprinted on the Small Times website.

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